How do i play mechwarrior online




















Note: Since by default you pretty much target enemies on your own, many players never really notice CAP's idiosyncrasies. Beyond this: Clan lasers generally have more range at higher damage per shot, slower firing rates and more heat compared to IS versions. Clan Lasers also require more time on target to get this damage. Clan ballistic weapons are DPS oriented and have burst fire which accumulate to rated damage. IS ballistic weapons are more about high damage per shot.

Clan ballistic weapons have slightly longer effective ranges which help mitigate how easy it is to spread their damage. IS SRMs pack more 'punch'. IS LRMs have a minimum range meters in which they do zero damage. Clan LRMs have exponentially reduced damage if they fall within that minimum range. Somewhat more complicated but just take that as the simple version. Clan weapons and equipment generally take fewer slots and weigh less.

Short version: If you're interested in a long summarized version Of the two, the latter is largely more accurate as Sarna paraphrases based on sources and Mech Factory copies word for word on "released" free sources from the PDF. But the semi-short lore stuff of interesting note: Spoiler While MWO includes just mechs and leads us to believe that VIPs roam around in weaponless Atlases, there's a whole combined arms thing going on in which 'Mechs are the rarest but for the most part the most intimidating things on the field.

Their size is nowhere near as exaggerated as MWO, as the Atlas is roughly the size of MWO's Hunchback, with the Centurion being taller than the source material's tallest mech by 0. While the "IS" and "Clan" general tech is generally implied IS and Clan factions actually hold somewhat exclusive access to tech.

The highest access to double heatsinks and XL engines is actually held by Marik and as such "Marik" mechs indicated by the "M" designation usually come stock with XL engines and double heatsinks.

Endo Steel is very limited access and very limited in supply, as such, you'd never see it as much as you do in MWO, as such few mechs come with endo steel stock. Again mostly Marik in origin. Ferro armor is much more widely available and you'll see plenty of it in stock mechs. As it is inferior to endo steel structure in weight savings, however, make the swap asap.

The Second Exodus. Nicholas Kerensky. The Clan Remembrance. Below is a Warden Clan. We are Crusaders and will trample all whom stand before us. Crusaders are coming to take over and control everything, subjugating the Inner Sphere to its whims. Regardless of the good or bad intentions, the IS wants nothing to do with it. But because of this combined enemy, we have an unintended Zero Requiem, as the Clans provide an enemy from which the IS must unite against, setting aside rivalries and hundreds of years of war or lose everything.

Perhaps in defeating the Clans, the IS can finally know a methodical peace for the first time since the s. I say methodical, because "War" used to be a controlled, highly relegated 'activity' to settle disputes in which there was no civilian casualties, very restricted damage, and monarchs could sit and watch their armies fight while drinking tea together and gossiping about who is marrying whom.

Spoiler On a separate note: MWO's "Invasion" game mode with the planetary cannon makes no sense in lore.

One, the Cannon is shooting This implies it is shooting at a jumpship. NO ONE would shoot at a jumpship. They are too precious, too irreplaceable, no faction, under any circumstances, would fire on one. There is no greater taboo. Stomping on a school filled with children is a far more acceptable activity, even if it isn't acceptable at all. To put weight on this, this very act would be as condemning as pressing a button that instantly causes every school in the world to self-destruct, every political entity to self-destruct, every power plant to self-destruct, every library to self-destruct, every thing that remotely resembles technology and anything that has to do with the knowledge to create it to self-destruct, all guns to self-destruct, and all vehicles to self-destruct, instantly pitting us into a dark age And somehow, everyone knows that you pressed the button that doomed them all.

It is THAT bad. It is THAT forbidden. It is that unthinkable. It cannot be done under any circumstances. In the one case where a warship has accidentally done this, the entire crew was so distraught that they committed suicide in less than 12 hours, and even if they had not, every planet, in every system, of every faction, would try to kill them on the spot which includes their own, despite it having been an enemy jumpship. Now, shooting at Dropships is perfectly acceptable.

In fact it is what the planetary cannons are actually for. Except it isn't shooting at dropships, they drop with no effort at all. And if the cannon is supposed to be firing on, say, a warship, said warship would fire back and instantly destroy the cannon defeating the entire purpose of you fighting in the Invasion game mode.

Meaning the game mode makes no damn sense. Also in lore, PPCs could destroy the gates or blow through the walls. That's why they are dubbed Siege Cannons and PPC boats are dubbed Siege Mechs as their primary purpose is to blast holes through such defenses. Posted 08 February - PM Nice work. Very comprehensive, and whilst I didn't go over the videos yet, I can tell you your Faction Warfare sections is a little outta date.

There isn't really a counter attack anymore, as far as I've seen it's been all invasion once we get to that point. I could be wrong, I hardly get to play it anymore. That said, we now have multiple drops in the other game modes, and I would suggest just adding a sentence or two to clarify, and suggest players think of their spawn points as resources to defend. The rest of my issues are minor quibbles that're more a personal preference thing you probably already thought of and discarded as being unnecessary.

Edited by Leone, 08 February - PM. Posted 10 February - AM Cool! It was pinned! Some formatting suggestions based on my experience as a tech writer note how I completely don't follow my own advice due to laziness : I'd suggest adding more sub-section headers to the longer sections. Clan: What's the Difference? Also under Game Modes, it would be easier on the eye to split out the QP modes in a bulleted list rather than paragraph form.

For instance: -Assault: Like skirmish, but with a base Same for Add'l Resources. Last--since it was sort of hidden and I overlooked it until I was actually writing this up--I'd suggest emphasizing the TS section. Took me months to figure out what that was. Super-last: Thank you for this bit: "Being in Tier 5 is nothing to be embarrassed about as a new player. Posted 18 February - AM Updated the formatting and moved a couple sections around to improve its overall readability.

Posted 21 February - PM Nightmare1, on 18 February - AM, said: Updated the formatting and moved a couple sections around to improve its overall readability. I'm going to edit my earlier post to reflect that.

Only thing I noticed on second read was under the IS vs. Clan description, you mention "Locked chassis. Posted 25 February - PM Thank you for setting this up. Posted 26 March - AM Nightmare, very well done! So, I'm back after a very long absence. Also having an issue with text in the mechlab as well as other places in those screens, by issue I mean letters are blocky and difficult to read, barely could read "save".

Reduced to medium and it got a little better. I thought I should be able to run at high with no issues so I'm asking y'all if you had any suggestions as to what I could tweak? I mean other then dropping to low. Posted 26 March - AM possibly try repairing MWO if using the MWO portal go to the 3 lines upper left, then from the dropdown choose repair tool, unfortunately that can take hours.

That ticks me off. I did repair it found no issues. I want to play tactical missions, not arena battles. Version 1. I have thought about it but I have stuck to Mechwarrior 5. The expansion for MW5 is due in a couple months if I remember correctly. I was concerned with having to buy mechs at high prices, playing an mmo alone, and just arena fighting.

I hear some players enjoy it though. I backed this and have played on and off since the closed beta in Not a bad game, but the focus on monetisation, PvP and organised lances just doesn't work for me. Still looks and sounds great! I used to play a lot long ago. Nerfs and constant rule changes killed any competitive play.

Dead game now. Originally posted by geodeath :. Last edited by JC ; 5 Feb pm. Fatbill View Profile View Posts. It is lacking on too many levels. Don't listen to the previous poster who is an obvious booster.

Choose Your Allegiance - Work for the powerful empires of the galaxy to earn their loyalty and spread their influence across the stars. Band together with other pilots using the Looking For Group feature, or use the Faction Chat feature to coordinate offensive and defensive strategies to capture or defend worlds and shift the balance of power.

Get Rewarded - Pilots earn ComStar Bills C-Bills from playing matches and completing faction contracts, which can be used to purchase new 'Mechs and equipment.

Certain items can only be purchased using premium 'Mech Credits MC. MC can either be purchased directly via real world money or acquired in smaller increments in-game by earning reputation with a Faction in Faction Play, or as rewards from participating in special Events.

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